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Design Technology


St Philip’s aims to inspire pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through idea generation, creation and evaluation. We think it is important that children take risks through drafting design concepts, modelling and testing and to be reflective learners who evaluate their work and the work of others. We aim to build an awareness of the impact of design and technology on our lives and encourage pupils to become resourceful, enterprising citizens who will have the skills to contribute to future design advancements.

Our Design and Technology curriculum enables pupils to meet end of key stage targets set by the National Curriculum.



Through the four strands of Design Technology, children are taught skills required to equip them in their day-to-day life as well as the wider world.

The subject is delivered in unit blocks covering the three main stages of the design process: Design, make and evaluate. Each stage of the design process is underpinned by the technical knowledge which encompasses the contextual, historical and technical understanding required for each strand.

The cooking and nutrition strand focuses on specific principles, skills and techniques in food, including where food comes from, diet and seasonality.

Through our Design and Technology curriculum, pupils respond to design briefs and scenarios that require consideration of the needs of others, developing their skills in the following areas:

Cooking and Nutrition Electrical Systems (KS2)

We use complexity, to build on previous learning a spiralled-curriculum approach to allow children to revisit key areas, with increasing


The impact of our Design Technology curriculum is constantly monitored through both formative and summative assessment opportunities.

Children should leave our school equipped with a range of skills to enable them to succeed in their secondary education and be innovative and resourceful members of society.

The expected impact of St Philip’s Design and Technology Curriculum is that children will:

·  Understand the functional and aesthetic properties of a range of materials and resources.

·  Understand how to use and combine tools to carry out different processes for shaping, decorating and manufacturing products.

·  Build and apply a repertoire of skills, knowledge and understanding to produce high-quality, innovative outcomes, including models, prototypes and products to fulfil the needs of users, clients and scenarios.

·  Understand and apply the principles of healthy eating, diets and recipes, including key processes, food groups and cooking equipment.

·  Have an appreciation for key individuals, inventions and events in history and of today that impact our world.

·  Recognise where our decisions can impact the wider world in terms of community, social and environmental issues.

·  Self-evaluate and reflect on learning at different stages and identify areas to improve.

·  Meet the end of key stage expectations outlined in the National Curriculum for Design and Technology.


Design & Technology Long Term Plan